Rob Saunders, Falmouth University
12-1 Friday 6th May
Computation creativity has traditionally focussed on the computational modelling of cognitive processes underlying the generation of valuable novelty. In addition to the computational modelling of generative processes, researchers in the field have recognised the importance of computationally modelling the evaluation of more than just the value of generated works. But implicit in this approach is often an acceptance of the myth of the individual creative genius, with little recognition of sociocultural environment within which the creative individual acts. This talk will explore the potential for building artificial creative systems, computational models of individual, social and cultural creativity.
Rob Saunders is Associate Professor in Computational Creativity at The Games Academy in Falmouth University and Senior Research Fellow at the Faculty of Architecture, Design and Planning in the University of Sydney. Rob’s research centres around creative application of computing and the computational modelling of creativity. Using techniques from machine learning, robotics and surveillance he has explored the role of curiosity in creative processes and developed models of creative systems at individual, social and cultural levels. His models of curious design agents have demonstrated useful abilities for autonomous design systems, including problem-finding and open-ended exploration. His models of social creativity exhibit emergent dynamics including clique formation and fashion cycles. Rob works with artists and designers across a range of disciplines to support and engage in the creative application of computing and has applied his research in the development of design customisation systems, smart environments, interactive installations and robotic artworks.