Welcome to the Computational Creativity group in the Department of Computing of Goldsmiths, University of London. We are one of the world’s largest and most prominent AI research groups specialising in the computational modelling of creative processes. Via practical implementation and experimentation projects, we address the higher-level philosophical issues raised through software acting in autonomously creative ways. We are involved in a number of projects to bring greater formalism to the study of creativity in software, and are also well known for our applications in diverse domains including pure mathematics, graphic design, creative language, video game design and the visual arts.
Computational Creativity is a sub-area of Artificial Intelligence research, where we study how to build software which can take on some of the creative responsibility in arts and science projects. This has practical aspects, and we build creative software to generate artefacts such as poems, mathematical theories, board games, video games, abstract and representational art. We build software to be taken seriously as autonomously creative, as well as software which can act as a creative collaborator with scientists, designers, artists and engineers.
Computational Creativity also has theoretical and philosophical aspects, and we have investigated various issues. These include whether Turing-style tests are appropriate for evaluating creative systems, how software can account for its own process and products, and the latent heat problem of Computational Creativity: as software is given more creative license, often the value of the artefacts it produces decreases, which has implications for the assessment of creativity in software.
We are currently building a Computational Creativity Theory to study the assessment of creative software within a formal setting. This will take into account both how software works and what it produces. We hope to de-mystify the creative process in people and computers by developing a framework for describing creative systems, then building and applying software for creative tasks within this framework.
These web pages describe our research projects, results and ideas. It’s also a place to check for updates about the world of Computational Creativity. The CCG research group leaders are Simon Colton and Jeremy Gow.