Jeremy Gow

Lecturer in Games Programming

About me

I’m a lecturer at the Department of Computing, Goldsmiths with a background in artificial intelligence and human-computer interaction. My research is on computational game design: how can computers understand play and help us design video games? My interests include computational creativity, procedural content generation, game AI, player analytics and player experience.

You can contact me at .[at].. or at the Department of Computing, Goldsmiths College, 25 St. James, New Cross, London SE14 6NW, UK.

IGGI Centre for Doctoral Training

I run the IGGI PhD programme at Goldsmiths as part of the EPSRC-funded IGGI Centre for Doctoral Training with the Universities of York and Essex.  IGGI offers fully-funded 4 year PhD studentships in the area of digital games computing. If you’re interested in applying, please get in touch, or contact potential supervisors directly.

 

Teaching

I’m the Programme Leader for BSc in Games Programming and currently teach Game Development Group Projects in second year and Game AI Programming in third year.  I also teach AI for Games on our MSc in Computer Games and Entertainment.

Selected Publications

Guckelsberger, Christian; Salge, Christoph; Gow, Jeremy; Cairns, Paul

Predicting Player Experience Without the Player. An Exploratory Study Inproceedings

In: Proc. ACM Symp. on Computer-Human Interaction in Play (CHIPlay’17), 2017.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon; Gow, Jeremy

The ANGELINA Videogame Design System, Part I Journal Article

In: IEEE Transactions on Computational Intelligence and AI in Games, 9 (2), pp. 192-203, 2017, ISSN: 1943-0698.

Abstract | Links | BibTeX

Deterding, Sebastian; Hook, Jonathan; Fiebrink, Rebecca; Gow, Jeremy; Atken, Memo; Smith, Gillian; Liapis, Antonios; Compton, Kate

Mixed-Initiative Creative Interfaces Inproceedings

In: CHI EA'17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM, 2017.

Links | BibTeX

Cook, Michael; Colton, Simon; Gow, Jeremy

The ANGELINA Videogame Design System, Part II Journal Article Forthcoming

In: IEEE Transactions on Computational Intelligence and AI in Games, Forthcoming.

Abstract | Links | BibTeX

Llano, Maria Teresa; Colton, Simon; Hepworth, Rose; Gow, Jeremy

Automated Fictional Ideation via Knowledge Base Manipulation Journal Article

In: Cognitive Computation, 8 (2), pp. 153-174, 2016.

Abstract | Links | BibTeX

Llano, Maria Teresa; Guckelsberger, Christian; Hepworth, Rose; Gow, Jeremy; Corneli, Joseph; Colton, Simon

What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions Inproceedings

In: Proc. 7th Int. Conf. Computational Creativity, 2016.

Abstract | Links | BibTeX

Cook, Michael; Gow, Jeremy; Colton, Simon

Danesh: Helping Bridge The Gap Between Procedural Generators And Their Output Inproceedings

In: Bidarra, Rafael; Hoover, Amy K; Isaksen, Aaron (Ed.): Proceedings of the 7th Workshop on Procedural Content Generation, 2016.

Links | BibTeX

Cook, Michael; Gow, Jeremy; Colton, Simon

Towards The Automatic Optimisation Of Procedural Content Generators Inproceedings

In: Karpouzis, Kostas; Smith, Gillian; Yannakakis, Georgios; Thompson, Tommy (Ed.): Proceedings of IEEE Conference on Computational Intelligence in Games, pp. 270–277, 2016.

Links | BibTeX

Gow, Jeremy; Corneli, Joseph

Towards Generating Novel Games Using Conceptual Blending Inproceedings

In: Proc. 2nd Workshop on Experimental AI in Games (EXAG), 2015.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon; Gow, Jeremy

Automating Game Design in Three Dimensions Inproceedings

In: Proceedings of the AISB symposium on AI and Games, 2014.

Abstract | Links | BibTeX

Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Gow, Jeremy; Charnley, John; Lavrač, Nada; Žnidaršič, Martin; Perovšek, Matic; Granroth-Wilding, Mark; Clark, Stephen

Baseline Methods For Automated Fictional Ideation Inproceedings

In: Proceedings of the 5th international conference on computational creativity, 2014.

Abstract | Links | BibTeX

Llano, Maria Teresa; Hepworth, Rose; Colton, Simon; Charnley, John; Gow, Jeremy

Automating Fictional Ideation Using ConceptNet Inproceedings

In: Proceedings of the AISB14 symposium on computational creativity, 2014.

Abstract | Links | BibTeX

Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy; Baumgarten, Robin

Toward the Adaptive Generation of Bespoke Game Content Book Chapter

In: IEEE Handbook of Digital Games , pp. 15–61, John Wiley & Sons, Inc., 2014.

Abstract | Links | BibTeX

Cavallo, Flaminia; Pease, Alison; Gow, Jeremy; Colton, Simon

Using Theory Formation Techniques for the Invention of Fictional Concepts Inproceedings

In: Proceedings of the Fourth International Conference on Computational Creativity, pp. 176, 2013.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon; Gow, Jeremy

Nobody’s a Critic: On the Evaluation of Creative Code Generators--A Case Study in Video Game Design Inproceedings

In: Proceedings of the 4th International Conference on Computational Creativity, pp. 123–130, 2013.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon; Raad, Azalea; Gow, Jeremy

Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design Inproceedings

In: European Conference on the Applications of Evolutionary Computation, pp. 284–293, Springer 2013.

Abstract | Links | BibTeX

Gow, Jeremy; Baumgarten, Robin; Cairns, Paul A; Colton, Simon; Miller, Paul

Unsupervised Modeling of Player Style With LDA Journal Article

In: IEEE Trans. Comput. Intellig. and AI in Games, 4 (3), pp. 152–166, 2012.

Abstract | Links | BibTeX

Gow, Jeremy; Colton, Simon; Cairns, Paul A; Miller, Paul

Mining Rules from Player Experience and Activity Data Inproceedings

In: Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, October 8-12, 2012, 2012.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon; Gow, Jeremy

Initial Results From Co-Operative Co-Evolution for Automated Platformer Design Inproceedings

In: European Conference on the Applications of Evolutionary Computation, pp. 194–203, Springer 2012.

Abstract | Links | BibTeX

Gámez, Eduardo Calvillo H; Gow, Jeremy; Cairns, Paul A

Introduction to special issue: Video games as research instruments Journal Article

In: Entertainment Computing, 2 (1), pp. 1–2, 2011.

Abstract | Links | BibTeX

Gow, Jeremy; Cairns, Paul; Colton, Simon; Miller, Paul; Baumgarten, Robin

Capturing Player Experience With Post-Game Commentaries Inproceedings

In: Proceedings 3rd International Conference on Computer Games, Multimedia & Allied Technology (CGAT 2010), 2010.

Abstract | Links | BibTeX

Baumgarten, Robin; Nika, Maria; Gow, Jeremy; Colton, Simon

Towards the Automatic Invention of Simple Mixed Reality Games Inproceedings

In: Proc. of the AISB’09 Symp. on AI and Games, 2009.

Abstract | Links | BibTeX