About me

I'm a lecturer at the Department of Computing, Goldsmiths. with a background in artifical intelligence and human-computer interaction. My research is on computational game design: how can computers understand play and help us design video games? I have an interest in player analytics, player experience, computational creativity, procedural content generation, and game AI.

I'm also a co-investigator with the Digital Creativity Labs, York and run the IGGI PhD programme in digital games computing at Goldsmiths. IGGI has a number of four year EPSRC- funded studentships available, to start September 2017. If you're interested in applying, please get in touch, or contact potential supervisors directly.

Recent Projects

Teaching

I'm the Programme Leader for BSc in Games Programming and currently teach:

Selected Papers

For a fuller and more up-to-date list of publications, see my Google Scholar profile.