Homewood, Robert J; Tucker, David Personalized technology is helping researchers make unanticipated connections Online Elsevier 2017. Abstract | Links | BibTeX @online{Tucker2017,
title = {Personalized technology is helping researchers make unanticipated connections},
author = {Robert J. Homewood and David Tucker},
url = {https://www.elsevier.com/connect/personalized-technology-is-helping-researchers-make-unanticipated-connections#utm_source=HP&utm_medium=HP-banner&utm_term=HP-Unanticipated},
year = {2017},
date = {2017-06-30},
booktitle = {Elsevier},
organization = {Elsevier},
abstract = {Today’s scientists need to read and analyze an unprecedented amount of data and research. According to a recent report by IBM, 90 percent of the data in the world today has been created in the last two years alone and continues to grow rapidly.
The number of peer reviewed articles published each year is growing too, with about 28,100 English-language journals publishing 2.5 million articles a year, according to The STM Report 2015. Not only do researchers need to make sense of more information; there are far more researchers they can connect and collaborate with over 7 million globally.},
keywords = {},
pubstate = {published},
tppubtype = {online}
}
Today’s scientists need to read and analyze an unprecedented amount of data and research. According to a recent report by IBM, 90 percent of the data in the world today has been created in the last two years alone and continues to grow rapidly.
The number of peer reviewed articles published each year is growing too, with about 28,100 English-language journals publishing 2.5 million articles a year, according to The STM Report 2015. Not only do researchers need to make sense of more information; there are far more researchers they can connect and collaborate with over 7 million globally. |
Homewood, Robert J Personalised Aesthetics for Procedural Content Generation in Games Presentation 14.09.2016, (IGGI Symposium). Abstract | Links | BibTeX @misc{Homewood2016,
title = { Personalised Aesthetics for Procedural Content Generation in Games},
author = {Robert J. Homewood },
url = {http://ccg.doc.gold.ac.uk/wp-content/uploads/2016/10/Symposium-Poster-2016.pdf},
year = {2016},
date = {2016-09-14},
abstract = {The worldwide games industry is a huge market and as the spectrum of people who play games grows, there is increased competition to create experiences that capture the attention of a wide audience.
My research investigates the possibility of developing techniques to procedurally generate dynamic game assets that can be viewed as being ‘aesthetically relevant’ at a ‘per player’ level.
Such an approach could make games accessible to a wider demographic, making them more inclusive and potentially more competitive commercially. This could benefit both players and developers by helping to make games more accessible.},
note = {IGGI Symposium},
keywords = {},
pubstate = {published},
tppubtype = {presentation}
}
The worldwide games industry is a huge market and as the spectrum of people who play games grows, there is increased competition to create experiences that capture the attention of a wide audience.
My research investigates the possibility of developing techniques to procedurally generate dynamic game assets that can be viewed as being ‘aesthetically relevant’ at a ‘per player’ level.
Such an approach could make games accessible to a wider demographic, making them more inclusive and potentially more competitive commercially. This could benefit both players and developers by helping to make games more accessible. |
Homewood, Robert J; Tapper, Marisa Between (en/fr) | The Cornelius Arts Foundation Online The Cornelius Foundation 2016. Abstract | Links | BibTeX @online{Homewood2016c,
title = {Between (en/fr) | The Cornelius Arts Foundation},
author = {Robert J. Homewood and Marisa Tapper},
url = {https://corneliusfoundation.wordpress.com/2016/02/07/between-enfr/},
year = {2016},
date = {2016-02-02},
booktitle = {The Cornelius Foundation},
organization = {The Cornelius Foundation},
abstract = {[Rob Homewood was invited to present Between as part of one of the Art of Conversation suppers. The theme elected for the night explored the question of play in art. Between, a collective project*, was notably developed in collaboration with Marisa Tapper, an interview of whom follows]
‘Between’ is an art piece masquerading as a computer game. Although it was built with game technology, mostly by game developers and use a game controller, it is more than just a game. Touching on themes of spirituality, sacred geometry, eastern philosophy and obstructive experience,’Between’ is a short and physically interactive piece. This digital game emphasises narrative focused exploration and the ability to be replayed again and again. In response to the theme, ’Obstruction’, we took the idea of reincarnation as a manifestation of consciousness experiencing itself: a soul experience spliced into life-shaped pieces, distributed across time and space.},
keywords = {},
pubstate = {published},
tppubtype = {online}
}
[Rob Homewood was invited to present Between as part of one of the Art of Conversation suppers. The theme elected for the night explored the question of play in art. Between, a collective project*, was notably developed in collaboration with Marisa Tapper, an interview of whom follows]
‘Between’ is an art piece masquerading as a computer game. Although it was built with game technology, mostly by game developers and use a game controller, it is more than just a game. Touching on themes of spirituality, sacred geometry, eastern philosophy and obstructive experience,’Between’ is a short and physically interactive piece. This digital game emphasises narrative focused exploration and the ability to be replayed again and again. In response to the theme, ’Obstruction’, we took the idea of reincarnation as a manifestation of consciousness experiencing itself: a soul experience spliced into life-shaped pieces, distributed across time and space. |
Homewood, Robert J Julian Oliver's Covert Computing Book Chapter In: Kristensen, Lars (Ed.): Art and Game Obstruction, Chapter Julian Oli, pp. 85–90, rojal press, Gothenburg, 1st, 2016, ISBN: 978-91-982113-0-6. Links | BibTeX @inbook{Homewood2016b,
title = {Julian Oliver's Covert Computing},
author = { Robert J. Homewood},
editor = {Kristensen, Lars},
url = {http://his.diva-portal.org/smash/record.jsf?pid=diva2%3A1068196&dswid=-8451},
isbn = {978-91-982113-0-6},
year = {2016},
date = {2016-01-01},
booktitle = {Art and Game Obstruction},
pages = {85--90},
publisher = {rojal press},
address = {Gothenburg},
edition = {1st},
chapter = {Julian Oli},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
|
Homewood, Robert J Don't Let Them Die Book Chapter In: Kristensen, Lars (Ed.): Art and Game Obstruction, Chapter Don't Let Them Die, pp. 125–129, rojal press, Gothenburg, 1st, 2016, ISBN: 978-91-982113-0-6. Links | BibTeX @inbook{Homewood2016,
title = {Don't Let Them Die},
author = {Robert J. Homewood},
editor = {Kristensen, Lars},
url = {http://his.diva-portal.org/smash/record.jsf?pid=diva2%3A1068196&dswid=-8451},
isbn = {978-91-982113-0-6},
year = {2016},
date = {2016-01-01},
booktitle = {Art and Game Obstruction},
pages = {125--129},
publisher = {rojal press},
address = {Gothenburg},
edition = {1st},
chapter = {Don't Let Them Die},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
|