Creative Evolution

Research

Introduction

In a series of projects using genetic algorithms and genetic programming, we have tested such evolutionary approaches on generative applications to abstract art, graphic design and game design projects. The work up until 2010 was summarised in a Keynote talk at the UK Computational Intelligence Workshop by Simon Colton. The talk is available here:

Publications

Below are the papers that have arisen from our evolutionary approaches to Computational Creativity.

Cook, Michael; Colton, Simon; Gow, Jeremy

The ANGELINA Videogame Design System, Part I Journal Article

In: IEEE Transactions on Computational Intelligence and AI in Games, 9 (2), pp. 192-203, 2016, ISSN: 1943-0698.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon; Gow, Jeremy

The ANGELINA Videogame Design System, Part II Journal Article

In: IEEE Transactions on Computational Intelligence and AI in Games, (99), 2016.

Abstract | Links | BibTeX

Colton, Simon

Evolving a Library of Artistic Scene Descriptors Inproceedings

In: International Conference on Evolutionary and Biologically Inspired Music and Art, pp. 35–47, Springer 2012.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon; Gow, Jeremy

Initial Results From Co-Operative Co-Evolution for Automated Platformer Design Inproceedings

In: European Conference on the Applications of Evolutionary Computation, pp. 194–203, Springer 2012.

Abstract | Links | BibTeX

Browne, Cameron; Colton, Simon

Computational Creativity in a Closed Game System Inproceedings

In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), pp. 296–303, IEEE 2012.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon

ANGELINA-Coevolution in Automated Game Design Inproceedings

In: Proceedings of the 1st International Conference on Computational Creativity, pp. 228, 2012.

Links | BibTeX

Colton, Simon; Cook, Michael; Raad, Azalea

Ludic Considerations of Tablet-Based Evo-Art Inproceedings

In: European Conference on the Applications of Evolutionary Computation, pp. 223–233, Springer 2011.

Abstract | Links | BibTeX

Cook, Michael; Colton, Simon

Multi-Faceted Evolution of Simple Arcade Games Inproceedings

In: Proceedings IEEE Conference on Computational Intelligence and Games, pp. 289–296, 2011.

Abstract | Links | BibTeX

Howlett, Andrew; Colton, Simon; Browne, Cameron

Evolving Pixel Shaders for the Prototype Video Game Subversion Inproceedings

In: The Thirty Sixth Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB’10), 2010.

Abstract | Links | BibTeX

Martin, Andrew; Lim, Andrew; Colton, Simon; Baumgarten, Robin

Evolving 3D Buildings for the Prototype Video Game Subversion Inproceedings

In: Proceedings of the 2nd EuropeanEvent on Bio-inspired Algorithms in Games (EVOGAMES) , 2010.

Abstract | Links | BibTeX

Lim, Chong-U.; Baumgarten, Robin; Colton, Simon

Evolving behaviour trees for the commercial game DEFCON Inproceedings

In: Proceedings of the 2nd European eEvent on Bio-inspired Algorithms in Games (EVOGAMES) , 2010.

Abstract | Links | BibTeX

Colton, Simon; Gow, Jeremy; Torres, Pedro; Cairns, Paul

Experiments in Objet Trouvé Browsing Inproceedings

In: Proceedings of the 1st Int. Joint Conference on Computational Creativity, 2010.

Abstract | Links | BibTeX

Colton, Simon; Browne, Cameron

Evolving Simple Art-based Games Inproceedings

In: Workshops on Applications of Evolutionary Computation, 2009.

Abstract | Links | BibTeX

Colton, Simon; Torres, Pedro

Evolving Approximate Image Filters Inproceedings

In: 7th European Workshop on Evolutionary and Biologically Inspired Music, Sound, Art and Design , 2009.

Abstract | Links | BibTeX

Colton, Simon

Automatic Invention of Fitness Functions, with application to Scene Generation Inproceedings

In: Proceedings of the EvoMusArt Workshop, 2008.

Abstract | Links | BibTeX

Hull, Marc; Colton, Simon

Towards a General Framework for Program Generation in Creative Domains Inproceedings

In: Proceedings of the 4th International Joint Workshop on Computational Creativity, 2007.

Abstract | Links | BibTeX