Cameron Browne

Former Research Associate

Current Website

About me

I used to work on the EPSRC-funded project UCT for Games and Beyond, in which I investigated Monte Carlo Tree Search (MCTS) methods for procedural content generation in creative domains. This involves ways in which MCTS – which is typically used for move planning in games and other decision problems – can instead be harnessed to analyse, optimise and design new games, artwork and other types of content.


Browne, Cameron; Colton, Simon; Cook, Michael; Gow, Jeremy; Baumgarten, Robin

Toward the Adaptive Generation of Bespoke Game Content Book Chapter

In: IEEE Handbook of Digital Games , pp. 15–61, John Wiley & Sons, Inc., 2014.

Abstract | Links | BibTeX

Browne, Cameron

Deductive Search for Logic Puzzles Conference

Computational Intelligence in Games (CIG), 2013 IEEE Conference on, 2013.

Abstract | Links | BibTeX

Browne, Cameron; Colton, Simon

Computational Creativity in a Closed Game System Inproceedings

In: 2012 IEEE Conference on Computational Intelligence and Games (CIG), pp. 296–303, IEEE 2012.

Abstract | Links | BibTeX

Browne, Cameron

Towards MCTS for Creative Domains Inproceedings

In: 2nd International Conference on Computational Creativity, 2011.

Abstract | Links | BibTeX

Howlett, Andrew; Colton, Simon; Browne, Cameron

Evolving Pixel Shaders for the Prototype Video Game Subversion Inproceedings

In: The Thirty Sixth Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB’10), 2010.

Abstract | Links | BibTeX

Colton, Simon; Browne, Cameron

Evolving Simple Art-based Games Inproceedings

In: Workshops on Applications of Evolutionary Computation, 2009.

Abstract | Links | BibTeX