Current events we're helping to organise

Computational Creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalising what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere.

The Fifth International Conference on Computational Creativity will be held from June 10 to 13, 2014 in Ljubljana, Slovenia. Please consider submitting a paper and attending what promises to be a very interesting event.

Submissions: Jan. 31, 2014
Author notification: Mar. 15, 2014
Final submissions: Apr. 15, 2014
Conference: June 10-13, 2014

General Chair: Dan Ventura, Brigham Young University
Programme Chair: Simon Colton, Goldsmiths College
Local Chairs: Nada Lavrac and Tina Anzic, Jozef Stefan Institute
Publicity Chair: Michael Cook, Goldsmiths College

 


 

AISB14 Symposium on Computational Creativity

1 - 4 April 2014, Goldsmiths College, London, UK

Organisers:
Mohammad Majid al-Rifaie (Co-Chair)
Jeremy Gow (Co-Chair)
Stephen McGregor (Publicity)

Many argue a machine is creative if it simulates or replicates human creativity (e.g. evaluation of AI systems via a Turing-style test), while others have conceived of computational creativity is an inherently different discipline, where computer generated (art)work should not be judged on the same terms, i.e. being necessarily producible by a human artist, or having similar attributes, etc.

This symposium aims at bringing together researchers to discuss recent technical and philosophical developments in the field of Computational Creativity, and the impact of this research on the future of our relationship with computers and the way we perceive them: at the individual level where we interact with the machines, the social level where we interact with each other via computers, or even with machines interacting with each other.

 


Previous events we've helped with

 

1st AIIDE Workshop on AI and Game Aesthetics

October 14th, 2013
Northeastern University, Boston, USA

Organisers:
Antonios Liapis, Michael Cook, Cameron Browne

The purpose of this workshop is to address the "human" aspects of games from a computational perspective. "Game aesthetics" is a broad and ambiguous term which encompasses believability, challenge, surprise, novelty, visual and aural appeal, interestingness, and more. Seen from an Artificial Intelligence perspective, these aesthetics should be studied as computational models grounded in theory, derived from human-based computation or extracted from gameplay or survey data. Of particular importance is the evaluation of these computational models; while submitted papers can present preliminary work with no conclusive evaluation, the issue of evaluating game aesthetics will be a core topic of the discussion portion of this workshop.

 


 
DAGGER

October 14th, 2013
Curry Student Center
Northeastern University, Boston, USA

Organiser: Michael Cook

As a companion to the AI & Game Aesthetics workshop at AIIDE 2013, Michael Cook is organising a cultural event on October 14th at Northeastern University called DAGGER. The slogan is "Play Games, Play Research" - conference attendees as well as local people from the games industry are invited to come and play a collection of games from both the industry and academia, and to chat and discuss them from different viewpoints.

Playable games at DAGGER include: Christopher Hart's Synthesis, Defective Studios' Gimbal Cop and procedurally generated horror game Vanish. Mike Treanor, of Prom Week and the Game-o-Matic, will also be showcasing work, and the latest games from ANGELINA will be on show too. There will also be an opportunity to play narrative-driven boardgames with attendees of the Intelligent Narrative Technologies workshop!

Get a free ticket here

 


 
Symposium on Mathematical Practice and Cognition II

2 - 4 July 2012, University of Birmingham, UK
Organisers: Brendan Larvor and Alison Pease

 

Symposium on Mathematical Practice and Cognition

29 - 30 March 2010, De Montfort University, Leicester, UK
Organisers: Alison Pease, Markus Guhe and Alan Smaill

We aim to bring together researchers in different fields, to promote discussion between, for example, people working on the neurological level and those building models of mathematical theory formation, people thinking about aesthetics in mathematics and those focused on visual and diagrammatic reasoning, psychologists of mathematics education, sociologists of mathematics and researchers in embodied cognition, or studying relevant aspects of animal cognition, and biological evolution.

 


 

Creative Intelligent Systems

March 26-28, 2008, Stanford University, California, USA

Organisers: Mary Lou Maher, Dan Ventura and Simon Colton

Although it seems clear that creativity plays an important role in developing intelligent systems, it is less clear how to model, simulate, or evaluate creativity in such systems. In other words, it is often easier to recognize the presence and effect of creativity than to describe or prescribe it. The purpose of this symposium is to explore the synergies between creative cognition and intelligent systems in a cross-disciplinary setting that fosters cooperation both in designing creative systems and in creatively designing systems. This focus on creativity in the context of intelligent systems has the potential for increasing innovation in existing fields of research as well as for defining new fields of study.

 


 

Riva del Garda, Italy, August 28th-29th 2006

Organisers: Simon Colton and Alison Pease

The aim of the workshop is to facilitate the exchange of ideas on the topic of computational creativity. We aim to bring together people from AI, Cognitive Science and related areas such as Psychology, Philosophy and the Arts who research questions related to the notion of creativity with respect to computers. The workshop will address issues such as how we assess creativity in computers, how computers can be used to enhance human creativity, and how we can write creative software. We aim for papers on various frameworks for computational creativity to be presented at the workshop, and for the applications of computational creativity to the sciences, creative industries and arts to be showcased. In addition, we will organise a "show and tell" session, which will be devoted to demonstrations of systems exhibiting behaviour which would be deemed creative in humans.