About me

I'm currently working on the EPSRC-funded project UCT for Games and Beyond, in which I am investigating Monte Carlo Tree Search (MCTS) methods for procedural content generation in creative domains. This involves ways in which MCTS - which is typically used for move planning in games and other decision problems - can instead be harnessed to analyse, optimise and design new games, artwork and other types of content.

I keep a set of web pages about my interests at: www.cameronius.com



MCTS and Automated Game/Puzzle Playing

Procedural Content Generation


Abstract Games

Phd Thesis